Brawl Stars Revenue Estimate Drops to $21M
A new third-party revenue chart places Brawl Stars at an estimated $21 million for September 2026. SportsDunia published the breakdown on October 3 and attributes the underlying figures to BrawlNetworkX. In the reported order, Clash of Clans moves into first place at $25 million while Brawl Stars moves to second.
The change is larger than a simple switch at the top. The report estimates that Brawl Stars fell by $10 million from August, while Clash of Clans increased by $1 million. The reported gap between the two games in September is $4 million. Clash Royale follows at $16 million and Hay Day at $15 million.
Boom Beach is listed at $1.2 million and mo.co at $0.26 million. Adding the reported portfolio produces a total estimate of $78.4 million, which the article describes as a $9.1 million decline. Every number needs the same label: these are outside estimates circulated by a third-party source, not audited results issued by Supercell.

Brawl Stars accounts for the largest reported movement
The top-line shift is concentrated around Brawl Stars. SportsDunia says the other positions stayed broadly stable, with Clash Royale and Hay Day retaining their reported August values. The $10 million Brawl Stars change therefore carries much of the movement in the portfolio estimate. That makes the game the central subject of the chart even though Clash of Clans holds the highest September figure.
Monthly mobile revenue estimates can move for several reasons, including event timing, offers, regional spending and methodology. The published chart alone identifies the estimated outcome; it cannot isolate a single cause. October’s Brawloween activity may provide a new comparison point when the next estimate appears, but a rebound remains an open question.
The scale is easier to read through shares and gaps than through rankings alone. Brawl Stars remains the second-largest title in this reported portfolio, sitting $5 million above Clash Royale and $6 million above Hay Day. The top four games account for the overwhelming majority of the $78.4 million total estimate.
Readers should keep the reporting chain visible. SportsDunia is summarizing figures credited to BrawlNetworkX, and neither source is an audited Supercell financial statement. That limitation affects certainty, while the consistent monthly framework still gives observers a directional comparison between titles and periods.
What the October comparison should answer
The next useful data point is the October estimate. It can show whether September was a temporary step down, the start of a longer change or partly a timing effect around seasonal content. The comparison should use the same source and method whenever possible; mixing providers can create an artificial movement.
For now, the defensible summary is narrow. The published estimate puts Brawl Stars at $21 million, down $10 million from August and behind the reported $25 million for Clash of Clans. The game remains ahead of the other four listed Supercell titles.
- Label every figure as a third-party estimate credited to BrawlNetworkX.
- Compare October using the same methodology before drawing a longer-term conclusion.
- Track the dollar gap as well as chart position, because Brawl Stars remains second in the reported portfolio.

| Supercell title | Reported September revenue |
|---|---|
| Clash of Clans | $25 million |
| Brawl Stars | $21 million |
| Clash Royale | $16 million |
| Hay Day | $15 million |
| Boom Beach | $1.2 million |
| mo.co | $0.26 million |
The September estimate changes the top of Supercell’s monthly chart but leaves Brawl Stars as a major contributor. Its reported $21 million sits below Clash of Clans at $25 million and above Clash Royale at $16 million. The striking detail is the reported $10 million month-to-month decline, which explains much of the portfolio movement described by SportsDunia. Readers should resist turning that one estimate into a complete diagnosis. The chart supplies a directional measurement, while product timing, player behavior and regional mix require separate evidence. October will offer the first clean follow-up, especially with Brawloween activity underway. Until then, the correct framing is an attributed estimate with a clear date, source chain and numerical scope.