Esports

Hard Rock Mine Data Favors R-T, Trunk

October 11, 2026 4 min read
Hard Rock Mine Data Favors R-T, Trunk

R-T leads BrawlMetrics’ October 10 recorded win-rate board for Hard Rock Mine, a Gem Grab map that the source marked live when checked. The page counted 50,286 battles at its 07:51 UTC update. Its popularity leader is different: Rico appears most often. The gap between those rankings is more informative than calling one brawler a guaranteed answer.

The recorded sample covers 101 brawlers with picks on Hard Rock Mine. R-T shows a 68.2% win rate at 0.3% use. Trunk follows at 65.8% with 0.6% use, and Starr Nova at 64.9% with 1.0% use. All three rates describe the third-party site’s observed games, not controlled tests of equal player skill or draft conditions.

Rico leads use at 4.9% with a 53.5% win rate. Edgar appears at 4.1% use and 50.5% wins. Shade is less common at 2.6% use yet has a displayed 59.9% win rate. These columns answer different questions: use shows selection frequency, while wins report observed results in selected games. A frequent pick can still face a broader range of matchups than a rare one.

BrawlMetrics labeled Hard Rock Mine live at the time of the October 10 snapshot. Rotation status may change later in the day. Anyone using this report as a live pick guide should first check the current map and the source’s new timestamp; this page reading is frozen at its stated time.

Original illustration of two teams contesting a crystal mine and protecting their gem carrier

What the Gem Grab objective adds

Hard Rock Mine is a Gem Grab map, so control of the central gem mine and safety of the gem carrier shape the match. A brawler’s aggregate win rate cannot tell a team whether it has enough range to contest the center, enough pressure to hold space or a safe way to retreat with a lead. Those are composition decisions made in the actual lobby.

R-T’s high observed result at low use is a reason to examine the pick, not a reason to lock it blindly. Trunk and Starr Nova are similarly strong in the displayed sample while appearing far less often than Rico. Their users, teammates and matchups may differ. Without those controls, no causal ranking of brawler strength follows from the percentages alone.

At the lower end, Eve sits at 34.7% wins with 0.3% use on the page. That is a weak observed Hard Rock Mine result in this sample, not a verdict on Eve across all modes. The map, player pool and balance state are part of what the figure means.

This report has a different scope from the site’s recent Double Swoosh and Masters articles. Double Swoosh is another named Gem Grab map with its own geometry and rotation. The Masters story aggregates high-ranked Ranked matches across maps. Hard Rock Mine is a specific current map snapshot from BrawlMetrics; it should be read on those terms.

The page’s battle count is sizable but still belongs to a third-party observational system. Values can move as new games are recorded. The most honest use of it is to compare options worth testing and then check whether the current lineup can carry gems safely.

How to use the numbers before a match

Confirm Hard Rock Mine is actually in the available rotation. Then compare both win and use rates, noting especially when a striking win rate comes from a small selection share. Finally, consider the map objective and the opponents visible in the lobby. Those three checks prevent a static data point from becoming an automatic pick rule.

If the map returns after a rotation change, reopen the source. The October 10 values are a dated snapshot, not a permanent guide. A new update may change the sample size and the rankings.

For now, the useful finding is a split between observed success and popularity. R-T, Trunk and Starr Nova top the displayed win list, whereas Rico is picked most often. That contrast gives players a question to investigate in their own Gem Grab drafts without pretending that the answer is universal.

  • The source counted 50,286 Hard Rock Mine battles at its October 10 update.
  • R-T led observed win rate; Rico led use rate.
  • Check map rotation and the latest source timestamp before applying the snapshot.
Original illustration of map-specific Brawl Stars win and use statistics without invented labels
Brawler Observed win rate Observed use
R-T 68.2% 0.3%
Trunk 65.8% 0.6%
Starr Nova 64.9% 1.0%
Rico 53.5% 4.9%
Shade 59.9% 2.6%

Hard Rock Mine’s October 10 data is valuable because it separates the most selected brawler from the best displayed result. R-T and Trunk have high observed win rates with small use shares; Rico appears much more frequently with a lower win rate. BrawlMetrics’ 50,286 recorded matches provide a substantial map-specific sample, but they do not control every draft condition or guarantee the next match. A careful player can use the snapshot to identify choices worth examining, then prioritize gem control, team roles and the live opposing lineup. The map’s rotation and numbers should be checked again when they change.

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